

While it may not seem like much at first, giving the characters different dialogue through start and finish gives the feeling of playing though different shoes, which can change the aspect of the roll playing, and overall enhance the game play though different levels. There is something i enjoy the longevity of the game through the replay value. The story enhances the game-play by tenfold! of course, there is the tutorial, but I think hands (paws?) on learning is a more productive way to teach. If you could somehow merge the beginning (where you must bust the door) with a tutorial, then you'd make the leaning curve easier for those not familiar with the game. I absolutely love how you give the player the ability to practice in the very beginning before being thrown into a fight.

You already have a plethora of characters to choose from.I'm impressed! and I'm not impressed easily!

elaborately,it was challenging in a fun way. I'm familiar with how the human reflex must recognize a fraction of a second before an act is committed, and it takes all that time for a danger zone to be cleared for a gateway to success. In the moments where I was battling my enemies, I noted a slight delay in some commands to escape a rape, more notably, a slight fraction of a second where I know I pressed the escape button but I get raped anyway. There have been moments where I felt the timing system has been unfair. although doing the special move on a D-pad seems to require more thumb finesse that, or it's just my external controller. it seemed to work the best, or at least in my case, as i have grown up with the D-pad. I have noticed a couple sounds and musics from "Streets of Rage" and "Teenage mutant ninja turtles: turtles in time." If i didn't say so, I'd say these are inspirations.Īs far as game play goes, it is recommended to have a controller or joystick hooked up. It's clear that you know what direction you are going. Now that the site is up, i can give a proper review!
